lilmanjs wrote:Front Mission for the SNES
Final Fantasy 6(just for the artwork alone)
Lunar 1
Phantasy Star 3
One of these things is not like the others......
lilmanjs wrote:Front Mission for the SNES
Final Fantasy 6(just for the artwork alone)
Lunar 1
Phantasy Star 3
Mr. Neil wrote:I only hated them because I of the technology we were stuck with. You couldn't get much of a story out of the storage space on your standard NES cart. To this date, the only NES RPG I've ever finished is Final Fantasy.
Clessy wrote:Mr. Neil wrote:I only hated them because I of the technology we were stuck with. You couldn't get much of a story out of the storage space on your standard NES cart. To this date, the only NES RPG I've ever finished is Final Fantasy.
That statement doesnt make much sense. Text doesnt take much room at all really. The only reason rpgs didnt have much story back then is the idea of them was still fresh and new. They where just growing up.
Thorium wrote:Clessy wrote:Mr. Neil wrote:I only hated them because I of the technology we were stuck with. You couldn't get much of a story out of the storage space on your standard NES cart. To this date, the only NES RPG I've ever finished is Final Fantasy.
That statement doesnt make much sense. Text doesnt take much room at all really. The only reason rpgs didnt have much story back then is the idea of them was still fresh and new. They where just growing up.
Consoles were behind home computers on RPG's at this time. Story driven RPG's first showed up on home computers years earlier than on consoles. The whole RPG thing actualy started on mainframes and first RPG's for home computers hit the market in the year 1978. On consoles the first RPG hit the market 4 years later and wasnt actualy that successful. So on consoles RPG's evolved very slowly while on home computers they evolved very quickly. On 1982 the apple II had allready Ultima 2 and Wizardry 2.
Clessy wrote:No arguement there. I should of said Jrpgs and console rpgs. Which are pretty much one in the same after Nintendo. I guess I count RPGS as Jrpgs and when I mean anything other than Jrpgs I say western rpgs. I simply dont count anything thats not turn based as an rpg. Stuff like Baldurs gate just wont ever stick out in my mind as an rpg. I think of them as action games with rpg elements. Not even counting them as action rpgs. Same with Zelda. I fucking hate when I hear someone call zelda and action rpg. There isnt a single fucking thing that makes that game an rpg. No levels, no hp/mp no real ability for character expansion. Its a action adventure game and a pretty good one too. But, alas its no rpg.
Clessy wrote:Mr. Neil wrote:I only hated them because I of the technology we were stuck with. You couldn't get much of a story out of the storage space on your standard NES cart. To this date, the only NES RPG I've ever finished is Final Fantasy.
That statement doesnt make much sense. Text doesnt take much room at all really. The only reason rpgs didnt have much story back then is the idea of them was still fresh and new. They where just growing up.

108 Stars wrote:Clessy wrote:Mr. Neil wrote:I only hated them because I of the technology we were stuck with. You couldn't get much of a story out of the storage space on your standard NES cart. To this date, the only NES RPG I've ever finished is Final Fantasy.
That statement doesnt make much sense. Text doesnt take much room at all really. The only reason rpgs didnt have much story back then is the idea of them was still fresh and new. They where just growing up.
Oh, but the memory really was the problem.
For that reason the English translations had to be butchered; they actually take more space than the japanese original texts. Getting a decent translation into the limited memory is the main challenge for ROM-hackers doing translation-patches to this day.

108 Stars wrote:But your claiming it had nothing to do with memory because text does not take much space; and that is just not true. However limited the text in the japanese versions were, the English texts had to be yet even shorter.
Using bigger carts was mostly a matter of cost; and actually the NES needed new cart designs to even make bigger carts possible. In the system´s early days he cartridge-hardware from Nintendo did not even allow bigger carts.

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